RPGM - Completed - Mystery of Marie [v1.0] [Nisi]

  1. 1.00 star(s)

    xxfirxx

    Sadly it's just bad... The artstyle looks good on first glance.
    You have several creatures like a pig, a slime, lizard and an orc in your basement and need to feed them with stuff around the map.

    And that's it. You run around, collect stuff, give it to them, collect more stuff, give it to them... and it's the end. And it doesn't even work properly, quickly bugging out. And the H scenes are just a few images :/
  2. 1.00 star(s)

    JaneDoeButt

    Unfortunately, I can only verify the other reviews so far.

    The basic concept of having a monster/animal farm simulator where you improve your relationships with each one to unlock lewd content is solid, especially in an environment free of non-con/rape (at least the parts I played) or painful RPGM-combat.

    However, the execution in this is... it's barely a concept demo, if anything.

    It features basically zero gameplay - collecting the creature food consists of entering a map, walking up to a interaction marker, pressing enter and then returning to the creature. With a chance to randomly fail to collect the item, so you simply have to wait and try again later. But that is about it.

    Which creature likes what kind of food seems completely random. A orc-thingy eats tree roots, but a boar feeds on fish? In theory, you have to feed them and then find out what they "like" in order to get frisky, but it's just randomly trying options and sometimes you can run into dead ends with the relationship freezing, unable to improve it any more. There is no lore to the creatures, nor any kind of description or anything where you get a feeling of who the creature is and what it likes.

    Aside from that there is no story involved in the game. A few barebones lines of text illustrate some generic RPGM-hentai plot which is badly translated. It's not the worst kind of NTR gibberish I have read, so you get halfway coherent sentences to understand what it's trying to say, though none of it makes a lot of sense or make you in any way shape or form be involved in this game.

    And you run into literal technical bugs. If you collect too many ingredients or walk too many steps you can hit stack overflow errors. Neat.

    Whatever this is, it's far from being a complete game. It is at best a really rough draft of what a game could look like at some point in the future.
  3. 1.00 star(s)

    Deadheads401

    "Completed"
    No. No I dont think it is.
    Everything is machine translated and it shows on almost every line of dialogue. At least in the dialogue that IS translated. There is a sizable amount of text in both japanese and russian thats untouched in the current version.
    Gameplay is nonsensical with its requests.
    3 of the 5 creatures at the start require animal carcasses that can only be acquired from 3 animals that respawn every 60 seconds. Doesn't sound so bad right? The catch is that after the first feeding they require 10. From a source that spawns a maximum of 3 on the map which you can FAIL TO COLLECT BASED ON RNG.
    Don't bother with this crap. I like the idea of a lewd creature management game but this is by far the worst I have ever seen it designed. If you really want to see the H then just look for a save file with the memories unlocked. Its not worth your time.
  4. 1.00 star(s)

    QuiteQuiet

    Extremely buggy. Softlocks abound, improper event triggers, and so on. Not worth the time or energy. Unless a patch is released (unlikely), this is a title to avoid playing. I wish we could give negative stars as well (worse than one star for me because censored).
  5. 1.00 star(s)

    thatguy46

    Gameplay: 2/10 just a grind, monsters require more food each time, food is not fun to collect
    Music: 2/10 bad and annoying
    Art: 5/10 I like the style
    Graphics: 2/10 standard rpgmaker
    Story: 5/10 it gets out of the way but doesn't do anything
    Sex: 1/10 too hard to get for too little content. What is there is fine

    Has some inscrutable and tedious systems for when/why some particular response is required to progress a monster to the next stage. No idea how to use the cauldron (I assume to make medicine for the slime), how to get recipes? Everything else is so obvious, I don't get it
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